[Figment: Creed Valley] Step by step process of creating a new musical nightmare!
This is the final result. The two headed clown is The Jester, a physical representation of impulsiveness and utter disregard for consequences. Now, let's delve into the process of making this theatrical event...
This is the greyboxing stage, prototyping boss mechanics but also exploring general game mechanics, puzzles and enemies.
We thought of an interesting stage to go alongside the mechanics developed above and put on some temporary textures, models and music to get a feel for the fight as a whole. As the music is essential, getting the timing right was a barrier of its own.
Some crisp animations and different fight patterns, it was all coming together.
This is what we're happy with (for now), highly recommend turning on audio for the full experience :)
Here's a side by side comparison of the different stages of the fight!